It's a conundrum.
But, I needed a break from that, so decided to head back to the RPG and gather some more thoughts. I've already posted a bit about vehicle and speed rule changes, so I bear that in mind as I go through this section.
In pages 63-72, we get a good selection of military vehicles and some (to me) interesting bits about the history and development of ant warfare. Most of the mechanics and statistics for vehicles are going to change, so this section is going to be antiquated once the supplement I'm taking notes for comes together.
However, one thing that I didn't include in the previous commentary on vehicle rules was about weapons systems... I've had this x10 scale for vehicle weapon damage; a vehicle weapon that deals 1D6 damage actually deals 10-60 points if it hits an ant. Fortunately, Quora had a great conversation about this topic, and I was able to learn a lot. In short, anti-vehicle weapons are bigger, yes, but more importantly they have exploding shells that are designed to deal significantly more damage. So, my use of the x10 scale for vehicle vs. bug damage is a pretty good approximation for how this actually works. I like it because it allows the numbers to scale starting from zero, and keeps the top numbers small.
There are references in this section to Mechanics checks being required to upgrade vehicles, but I don't see the specific rules for how this works... that's something I need to investigate and play test further.
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