I'm almost ready to post the rules for the new game, Hack'D & Slash'D (see what I did there?). In the interim, I made some characters at level 5 to test out several of the hacks and to do some slashing (see what I did there, again?). Here they are...
Teothas the Lawful Elf Magician 5
Staff (1d4); sling (1d4/short range); AC -2; hp 20
STR 7; DEX 12; CON 7; LOR 15; INS 12; CHA 7
Spellbook; adventurer’s pack; 100 gp
Spells Casting (Tier 5/1d8): All Cantrips; Charm Person; Magic Missile; Sleep; Levitate; Portal; Web; Haste; Lightning Bolt
Cloak of Protection +2
Mace +1 (1d6+1); sling (1d4/short range); AC -3; hp 30
STR 11; DEX 8; CON 9; LOR 9; INS 13; CHA 11
Chainmail Armor +1; Small shield +1 (2/round); adventurer’s pack; 100 gp
Spell Casting (Tier 3/1d8)
Wand of Paralysis (Hold Person) Td4 charges.
War Axe +1 (two-handed; 1d10+2); AC -3; hp 40
STR 15; DEX 12; CON 12; LOR 7; INS 7; CHA 7
Chainmail armor +1; adventurer’s pack; 100 gp
Bag of holding; 3 potions of healing
Short sword +1 (1d6 +1) or short bow +1 (1d6+1/medium range); AC -2; hp 25
STR 9; DEX 13; CON 9; LOR 8; INS 11; CHA 11
Leather Armor+1; adventurer’s pack; thief’s tools; 100 gp
Elfin cloak and boots (advantage +2 to sneak)
And, I figured I would use this map that I made a few years ago and never used. Here it is...
Grym attacks with advantage and gets 7, so hits. He has a 5 in 10 chance of getting a second attack, and rolls 8, so no. For damage, he rolls 9. The giant soaks 3, and suffers 6, so he’s at zero. The heroes win after four rounds of combat.
I made a few small rule adjustments as I was playing. The core rulebook is 24 pages long, and it's got pretty much everything you need. I like the format - it's very tight and clean. Everything is pretty intuitive, and I feel like the tally spell system is the bee's knees... even though these are level 5 characters, they are probably a bit light on gear for what real level 5's would be at this point, but we're going to go with it.
I'm not sure how I feel about armor class... I almost want to make armor class a D10 roll; if you roll your AC or lower, you just ignore that attack, and the armor soaks it entirely. AC would never be better than 6 (plate mail +3), so that's not a game breaker. I might try that next time.