Tuesday, July 31, 2012

Growing Through Creative Commons

One of the key reasons that I released Mythweaver: Legacy in Creative Commons (and will do so with Resolute: Legacy once it's cleaned up, and Army Ants: Legacy as well once I get that done) is to open the door for everyone who plays to also contribute to the game. Let me lead off with the description of the license from the Creative Commons people:


This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms. This license is often compared to “copyleft” free and open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use. This is the license used by Wikipedia, and is recommended for materials that would benefit from incorporating content from Wikipedia and similarly licensed projects.


This means that YOU now have the ownership rights to Mythweaver: Legacy to create new game content. It's the same general principal as D+D 3E's OGL, only this appears (to me) even less restrictive than that license- and that one allowed an entire community to reverse-engineer all the way back to the beginnings of the game! True, the Pathfinder folks managed to one-up D+D 3E, and turn a tidy profit in the bargain, and I'm sure that scared the pants off of WOTC. I suppose that's a risk that's worth taking. I want to see a large community grow around these games, but I have neither the time nor resources to support the Resolute, Mythweaver and (ultimately) Army Ants in the ways that would allow for such growth. If this provides the motivation for others to generate some content - and maybe make a few bucks in the bargain - sounds good to me!

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