The KS for Saga of the Splintered Realm winds up Saturday night, and I'm hoping that we at least hit the next stretch goal, if not a bit more...
The preview of the rules was released last weekend, and as of today, 176 people have downloaded the Playtest rules version 1.0... Thanks to +Aaron Day I have (again) reversed course on race and class combinations.
One of the things I am pretty sure of is that the core rules are going to revert to race and class combined (which I am going to re-name as 'archetypes') and the existing rules for a single XP chart and race/class combinations is going to be an appendix. In the appendix, I am pretty sure that humans are going to get a +1 die shift to the HD die type (a human fighter rolls 1d10 for hp instead of 1d8 of the other races) to offset the other racial abilities.
The core rules will include the general archetypes from B/X - the human cleric, human fighter, human magic user and human thief as well as the dwarf myrmidon, elf champion and stoutling explorer. Each will have to have its own XP table in order to balance the different ability progressions.
Also, I've clarified the language in the post regarding art commissions... the license for the game and all non-OGL material will be with be a Creative Commons Attribution 4.0 International License.
Thanks!
No comments:
Post a Comment