I want to first of all think about the primary mechanism. The current Hack'D & Slash'D is roll under. Roll under is so much easier, but roll over is more intuitive. Rolling high is always better, right? The other thing is that I'd like to distance myself from the d20, and the d12 is such an awesome die. Let's play with that as an option for a moment...
D12, Roll High
If d12 is the default check, then the default target could be 10. If you roll a 10 or better, you succeed. Again, very intuitive. We know that 10 is good. Perfect 10. Scale of 1 to 10. Metric system. We see 10 as a number of completion. If you roll a 10 or better, you are successful. So far, so clean.
This means that things are rated from 0 to maybe 8. A +0 gives you a 1 in 6 chance of success. A +8 gives you a 5 in 6 chance of success. A +4 is 'average', giving you a 50% chance of success. This implies that...
- a +0 (1/6 chance of success) represents a very weak character attribute or the effectiveness of wearing no armor.
- a +2 (1/3 chance of success) represents a lower character attribute or the effectiveness of leather armor.
- a +4 (1/2 chance of success) represents an average character attribute or the effectiveness of chainmail armor.
- a +6 (2/3 chance of success) represents an exceptional character attribute or the effectiveness of plate mail armor.
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