Monday, August 6, 2012

Solo Adventures

A few months ago, I started to draft of a solo adventure for Resolute: the Splintered Realm, but I never finished it... it got caught in the tempest of material that got shifted to the back burner when I started work on Mythweaver.

In the last few days, I found it, dusted it off, and found that I had great fun working on it. It hit all the sweet spots (at least for this week...) of design. I got to make up a character; I got to create a short adventure; I got to write some prose; I got to flesh out some sections of the game world; I got to create a handful of new magical items and a handful of monsters. In short, I got to do all of the stuff I love to do in a manageable chunk. Good fun, and I'm very happy with the result. I hope this will be the first of many solo adventures for Mythweaver (and maybe I'll follow this up for Resolute too! This is a great way to build the game over time, and fits superhero play as well as fantasy play). I've got a half-dozen ideas for further such solitaire adventures, so we'll see ...

Mythweaver Solitaire #1: A Dwarf's Tale will be out by the end of the week.


  1. Never having run or played in a solo adventure, what do you need to do that's different from writing a regular mulitplayer scenario?

  2. I've found the process to be quite different, actually. I'm working on a blog post for later today to explore the differences... basically, it comes down to the traditional adventure being based on developing a location and possible story as the hook, whereas the solo adventure is all about story- the location is the hook.

    At least, that's how it's shaping up right now. I plan to do some more reading on this from people who've been developing solo adventures for longer than I have...