Some new ideas on mysticism:
As a light wielder, you can attempt a number of mystical stunts each
turn equal to your LM. Mystical stunts are resolved as WIS checks.
- Minor stunts have a target of 20.
- Major stunts have a target of 30.
- When you fail a stunt, you cannot attempt another stunt that turn.
Sample Minor Stunts (use 1 action to)…
- Restore 1d6 + level hp to a living creature you touch
- End the effects of one disease or end the effects of poison on a living creature you touch
- Levitate, or cause a creature you touch to levitate, for the rest of the turn.
- Call an object to your hand from up to 60’ away, weighing a number of pounds equal to your WIS score.
- Lift or move an object within 60’ weighing a number of pounds equal to your WIS score.
- Read the surface thoughts of a living creature within 30’.
- Plant a suggestion in the mind of a living creature within 30’.
- Take one extra action each round for 1 turn.
Sample Major Stunts (use 1 action to)…
- Restore a dead creature you touch to life (dead up to a number of days equal to your level)
- Restore lost xp due to undead energy drain.
- Lift an object within 60’ weighing a number of tons equal to your WIS score.
- Dominate a living creature within 30’, taking total control of the creature for 1 turn.
- Read the thoughts of a living creature on the same planet.
- Allow all allies within 60’ to take one extra action each round for 1 turn.
So, as a level 3 templar, you would have 2 opportunities per turn to
attempt a stunt. If you fail, you’re done. You keep making checks until you
fail.
As a talent, you could purchase bonus mystical stunt, which allows you an extra
stunt each turn, and would be available even if one of your normal stunts
fails.
All-in-all, I like this. It’s pretty simple, flexible, and ‘feels’ like
a certain power set of a certain order of mystical knights. This means that there has to be some inherent mechanism for templars that their WIS increases (probably based on LM). A templar at level 12 could have WIS as high as 20, giving him a decent shot (50%) at a major stunt, and guaranteed success (excepting a natural 1) on a minor stunt. This seems reasonable for someone like Yoda.
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