I did an interlude in town between forays into the dungeons of Castle Vulkan. After a series of roleplaying encounters, the characters have some upgrades. I've added a link to the actual play notes over in the Hack'D & Slash'D resources tab so I don't have to link it every time.
The Delvers of Daggerford
Grubs - sly human rogue 1 (205 XP) Armor 2; Hits 6; Move 40’; 2 daggers (1d6); light crossbow (1d6, 60’) INT 2; MGT 0; PER 0; REA 2; REF 4; STA 2 Two weapons; sneak; thievery Studded leather armor; adventurer’s pack; tool kit; 8 gp |
Mim - insecure gnome mystic 1 (215 XP) Armor 0; Hits 7; Move 30’; Dagger (1d6); Sling (1d6, 60’) INT 2; MGT 0; PER 2; REA 4; REF 1; STA 1 Lore (+1 when checking journal regarding Castle Vulkan) Traveling robes; adventurer’s pack; 24 gp |
Skarn - grizzled dwarf warrior 1 (195 XP) Armor 3; Hits 10; Move 30’; Heavy Axe (1d6+7) + Hand Axe (1d6+1) INT 0; MGT 7 (4); PER 1; REA 0; REF 1; STA 4 Two weapons; Check level on a successful attack for bonus attack (primary weapon only) Chainmail armor; adventurer’s pack; gauntlets of ogre’s might; 19 gp |
Vessa - noble elf warrior 1 (205 XP) Armor 4; Hits 8; Move 40’; Sword (1d6+3); Sling (1d6, 60’) INT 1; MGT 3; PER 3; REA 0; REF 0; STA 3 Shield Bearer; check level on a successful attack for bonus attack Chainmail armor; shield; adventurer’s pack; 1 vial holy water; 1 antidote; 4 gp |
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