Updated 3/7/22
Boost.
Use 1 action to grant +1 to one trait (your choice) of yourself or one
ally up to medium range for 1 turn. On a total Focus check of 13+, you grant +2
instead of +1. The maximum bonus is +6.
Burst
of Frost. Use 1 action to check Focus against the Defense of all foes in a
straight line in front of you up to medium range. Deal 1 damage with a success,
2 damage with a total result of 13+.
Charm. Use 1
action to check Focus against the Defense of one living foe up to medium range.
That foe will listen to you as if you are a trusted friend and ally for 1 turn
and will fight on your behalf. You cannot charm creatures of equal or better Renown.
Circumvent. Use 1
action to check Focus to open a lock, disarm a trap, bypass a small barrier, or
reveal any trap in close range.
Counterspell. Use 1
action to cancel a spell effect. Outside of combat, check Focus to cancel a
magical effect in close range for 1 turn (this does not affect relics); in
combat, use a free action to check Focus to stop a spell that has already
bypassed your Defense.
Fireball. Use I action
to cast a ball of flame up to medium range that explodes at the target,
affecting everything close to the blast. Check Focus against the Defend of all
creatures in the area of effect; deal 1 damage with a success, 2 damage with a total
result of 13+.
Haste. Use 1
action to allow yourself or one creature in close range to move quickly for 1
turn. That creature attempts +1 action per round, may travel to close or medium
range as a free action, or may travel to far range with 1 action.
Invisibility.
Use 1 action to allow yourself or one ally in close range to become
invisible for up to 1 turn. Others cannot see that character at all, and the
character receives advantage on all Attack, Defend, and Focus checks to sneak
while invisible. Invisibility ends at the end of the turn or when the character
is reduced to Resolve 0.
Levitation. Use 1
action to allow yourself or another creature in close range to be effectively
weightless for 1 turn.
Light. Use 1
action to illuminate everything in close and medium range with full daylight
for 1 turn. Some dark creatures may flee.
Lightning
Bolt. Use 1 action to check Focus against the Defense one foe up to medium
range. Deal 2 damage with a success, 3 damage with a total result of 13+.
Spider
Touch. Use 1 action to allow yourself or a creature in close range to be
able to crawl on walls and ceilings and to be immune to webs and web-like
effects for 1 turn.
Stun. Use 1
action to check Focus against the Defense of a foe up to medium range; if
successful, the foe is stunned for 1 round. All actions against a stunned foe
are against CR 6.
Tongues. Use 1
action to speak with any creature for 1 turn.
Vanish. Use 1
action to immediately teleport to a place you can see at up to long range; if
in combat, the foe you have been fighting will not see you, and you can sneak
away if so desired.
Water
Breathing. Use 1 action to allow yourself or a creature in close range to
breathe water for your Focus hours.
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