Monday, March 7, 2022

Resolute Magic: Advanced Spells

Updated 3/7/22


Boost. Use 1 action to grant +1 to one trait (your choice) of yourself or one ally up to medium range for 1 turn. On a total Focus check of 13+, you grant +2 instead of +1. The maximum bonus is +6.
 
Burst of Frost. Use 1 action to check Focus against the Defense of all foes in a straight line in front of you up to medium range. Deal 1 damage with a success, 2 damage with a total result of 13+.
 
Charm. Use 1 action to check Focus against the Defense of one living foe up to medium range. That foe will listen to you as if you are a trusted friend and ally for 1 turn and will fight on your behalf. You cannot charm creatures of equal or better Renown.
 
Circumvent. Use 1 action to check Focus to open a lock, disarm a trap, bypass a small barrier, or reveal any trap in close range.
 
Counterspell. Use 1 action to cancel a spell effect. Outside of combat, check Focus to cancel a magical effect in close range for 1 turn (this does not affect relics); in combat, use a free action to check Focus to stop a spell that has already bypassed your Defense.
 
Fireball. Use I action to cast a ball of flame up to medium range that explodes at the target, affecting everything close to the blast. Check Focus against the Defend of all creatures in the area of effect; deal 1 damage with a success, 2 damage with a total result of 13+.   
 
Haste. Use 1 action to allow yourself or one creature in close range to move quickly for 1 turn. That creature attempts +1 action per round, may travel to close or medium range as a free action, or may travel to far range with 1 action.
 
Invisibility. Use 1 action to allow yourself or one ally in close range to become invisible for up to 1 turn. Others cannot see that character at all, and the character receives advantage on all Attack, Defend, and Focus checks to sneak while invisible. Invisibility ends at the end of the turn or when the character is reduced to Resolve 0.
 
Levitation. Use 1 action to allow yourself or another creature in close range to be effectively weightless for 1 turn.
 
Light. Use 1 action to illuminate everything in close and medium range with full daylight for 1 turn. Some dark creatures may flee.
 
Lightning Bolt. Use 1 action to check Focus against the Defense one foe up to medium range. Deal 2 damage with a success, 3 damage with a total result of 13+.
 
Spider Touch. Use 1 action to allow yourself or a creature in close range to be able to crawl on walls and ceilings and to be immune to webs and web-like effects for 1 turn.
 
Stun. Use 1 action to check Focus against the Defense of a foe up to medium range; if successful, the foe is stunned for 1 round. All actions against a stunned foe are against CR 6.
 
Tongues. Use 1 action to speak with any creature for 1 turn.
 
Vanish. Use 1 action to immediately teleport to a place you can see at up to long range; if in combat, the foe you have been fighting will not see you, and you can sneak away if so desired.
 
Water Breathing. Use 1 action to allow yourself or a creature in close range to breathe water for your Focus hours.

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