I'm having so much fun writing these rules. Here's a snippet to whet your appetite (I did mention I'm aiming for a July 1 release, right?). I just love the VIBE of this game. I have gone all in on the concept. I keep thinking about the Who's Who in the DC Universe (that I also collected religiously, even though it refused to tell you how much Superman could lift - the Official Handbook of the Marvel Universe was SO much better). That poor guide had the task of putting a serious character like Vigilante in the same context as a character like Matter Eater Lad. And somehow, it all worked. Heck, they could use a wormhole and anomaly in time to go on a buddy adventure together, if you really wanted them to. Only in comics...
Here's from the GM section:
Designing New Gifts
As the game goes on, you may decide to add custom gifts to the game, reflecting unique powers and abilities that you craft. When you are developing a gift, look through the existing gifts to see if there are any that may have some similarity. In general, a gift is going to be linked to an attribute or to a character’s Feat rating. Consider how the gift is used, how it may be resisted, and what inherent limitations there are to the gift.
In Play: Matter Eating.
You want your character to be able to eat stuff and destroy it. That’s weird,
but it’s your character. This is kind of like disintegration (I guess), so you
start there. Disintegration requires a PWR check and allows for a Feat for living creatures. You decide
right away that your matter-eating gift (you really want this? You’re sure?) is
going to be tied to your CON instead – your digestive system has to be able to
process whatever zany thing you decide to eat. You also decide that you only
use the gift for non-living stuff. And it’s got to be able to fit in your mouth
(again, you really need to re-think if you want this gift. I mean, you can roll
again. Really). So if it’s not alive, and if it fits in your mouth, you can eat
it and destroy it entirely. The CR is going to be entirely dependent on what
you are trying to eat. A plastic bottle? CR 20. A rock? CR 28. A fragment of
eutonium that will cause a ripple effect that will unmake the space/time
continuum if it spontaneously combusts next turn, which it is almost guaranteed
to do? You probably don’t want to eat that. But, if you do, it’s going to be CR
36 to get it through your small intestine.
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