This is the new and improved character stat block. It feels a little more traditional and old schoolish to me, and also is easier to read and find information in. I think that this block plus a short paragraph of background, history, and gameplay information would take half a page - so I can get two characters in this format per page. That feels good. I don't see the core rules being packed with dozens of characters; Doc might be the only hero, and then maybe 8 villains ready to play.
A few things to note about this:
I am changing Resolve so that it is a pool of dice you have available each turn; you can use all of your dice one one action and do something CRAZY, or you can hold 'em back. You can spend as needed; that first d6 didn't get the job done? Add another d6 from your pool. It is part of a more freeform approach to resource management I'm trying to take; your character has lots of options. Doc uses D10s for his resolve because he's got the grit talent (x2 - the first bump was to d8, the next was to d10).
8 attacks per round is INSANE. It's a lot. BUT... Doc is among the most powerful characters in the game world. He's a heavy hitter; and even here, he's only averaging 10 points of damage per punch; so he hits a lot, but is not dealing unbelievable damage. Against himself, he's soaking half of that. He has to hit his evil twin 20 times to knock him out. He might be able to do that in three rounds; more likely, he's taking out 24 mooks in that time.
Characters are going to have more talents; most characters begin with 1d4 talents, earning +1 per level after level 1. So there will be variable numbers of talents.
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