Saturday, June 26, 2021

It's not a Game - it's an Experience

In talking to people about school culture recently, I've been talking about how we need to look at high school as an 'experience' that students have. How do we align class work, extra curriculars, and events to create an experience for students? 

I realized I want to do the same thing with this game. I am not trying to get you to play a bunch of statistics and modifiers and dice results; I want you to have an experience. Here's a draft of my promo piece for this game...

***

It's 1984. Fourth period. You're supposed to be studying for the math quiz seventh period (It IS just a quiz), but Ron cannot stop talking about issue 250. Mighty Doc Stalwart 250 came out yesterday (his cousin got it a week early because he goes to the flea market and gets new releases first there. Such a jerk) and it is all any of your friends want to talk about. For some reason, Dave is fixating on Doc lifting up that bridge. The Official Stalwart Age Handbook says that Doc can lift 70 tons under normal conditions, and Dave's father says a bridge section like that would weigh at least 200 tons. Dave is all about it. Says it ruins verisimilitude. Whatever. It was awesome.

But not as awesome as the end. Like, Emissary died? For real? Did NOT see that coming. And Mark is hung up on how Doc came back from the dead and he's not sure it makes sense to him, but you can feel it. It's justified. It's earned. It felt right. All of it. This huge, epic battle and lots of stuff got blown up and you did NOT see the twist with the Ravager coming. But it all makes sense and feels complete. And you just want to keep lingering in that place.

And then Marcy says that she's been home brewing a game, and wants to run a supers session this weekend instead of fantasy. She wants to do an adaptation of issue 250, but with her own characters (of course), and she thought you might want to play the Messenger character. She thinks he might be called the Carrier or Crimson Carrier, but that seems weird. Doesn't matter. You say you're in. You're totally in. And you have a thesaurus at home, so that should help.

Your parents say that you can stay all day (they're taking your brother to the zoo), and her parents are going to get pizzas, and you have some new dice you've been dying to try out. Everyone says that they can make it. 

This is going to be EPIC.

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