Tuesday, June 29, 2021

Still Tinkering

You'd think that with the game coming out two days from now, I'd be done tinkering with the rules. You'd be wrong. Building a bunch of characters has pointed out some needless complexity to the movement rules, and some things that just don't make sense in the long term. As it is, characters automatically have speed scale as they level up; a level 6 character automatically moves 120' per action, even if they are not a 'fast' character in any meaningful way. It doesn't 'feel' right.

Furthermore, the rules for hyperspeed and flight are a little different; hyperspeed is (basically) overpowered as is. It gives you a bunch of extra actions and a tremendous burst of speed with each action; flight only gives you the travel (albeit in any direction). I think the game needs an additional talent that would take over for the bonus actions... I don't care about some powers being cooler than others (I mean, wall crawling is inherently not as cool as energy solidification, so balance has never been the goal). Here's my working solution:

All characters have a default movement of 50' per action. You can take a limitation of 'slow' that cuts you to 20' per action.

Quickness (talent) grants +1 action per round, each time you purchase it; you can only purchase it once per level. I like this, because it comes down to resource management and priorities; everyone would LOVE to take this every level, but something has to give; then you don't pick up an upgrade to your damage die, or to your resolve pool, or a bonus to hit, or a bonus to your STR, or a bonus to your ranged attacks... you get the idea. Messenger has this every level as his first buy; Gila the Monster has other priorities.

Hyperspeed changes your movement rate from 50' to your PWR rating x10'. With PWR 15, you can travel 150' per action. Messenger has PWR 22.... he's level 4, so has Quickness 4 as well. This means that he gets to attempt 9 actions per round (level +1, +4 from quickness), and gets to travel 220' with each action; he could therefore travel almost 2000' in 10 seconds, meaning that he travels almost 2 miles in one minute. I would think that he could use resolve or a stunt to push this, which works as well.

Flight works the same way, which helps.

This is a nudge, but it's a helpful one. It cleans up and simplifies some rules, which is always better to me than adding more complexity.


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